v1.2
This commit is contained in:
349
FSI.BT.Tools/SystemTrayMenu/Properties/CustomSettingsProvider.cs
Normal file
349
FSI.BT.Tools/SystemTrayMenu/Properties/CustomSettingsProvider.cs
Normal file
@@ -0,0 +1,349 @@
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||||
// <copyright file="CustomSettingsProvider.cs" company="PlaceholderCompany">
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// Copyright (c) PlaceholderCompany. All rights reserved.
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// </copyright>
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namespace FSI.BT.Tools.SystemTrayMenu.Properties
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{
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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Xml.Linq;
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using FSI.BT.Tools.Global.Utilities;
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using FSI.BT.Tools.SystemTrayMenu.Utilities;
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internal class CustomSettingsProvider : SettingsProvider
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{
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private const string NameOf = "name";
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private const string SerializeAs = "serializeAs";
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private const string Config = "configuration";
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private const string UserSettings = "userSettings";
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private const string Setting = "setting";
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private bool loaded;
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/// <summary>
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/// Initializes a new instance of the <see cref="CustomSettingsProvider"/> class.
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/// Loads the file into memory.
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/// </summary>
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public CustomSettingsProvider()
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{
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SettingsDictionary = new Dictionary<string, SettingStruct>();
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}
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/// <summary>
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/// Gets the setting key this is returning must set before the settings are used.
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/// e.g. <c>Properties.Settings.Default.SettingsKey = @"C:\temp\user.config";</c>.
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/// </summary>
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public static string UserConfigPath => Path.Combine(
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Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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$"FSI.BT.Tools.SystemTrayMenu"),
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$"user-{Environment.MachineName}.config");
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public static string ConfigPathAssembly => Path.Combine(
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Directory.GetParent(Assembly.GetEntryAssembly().Location).FullName,
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$"user.config");
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/// <summary>
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/// Gets or sets override.
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/// </summary>
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public override string ApplicationName
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{
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get => Assembly.GetExecutingAssembly().ManifestModule.Name;
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set
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{
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// do nothing
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}
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}
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/// <summary>
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/// Gets or sets in memory storage of the settings values.
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/// </summary>
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private Dictionary<string, SettingStruct> SettingsDictionary { get; set; }
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public static bool IsActivatedConfigPathAssembly()
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{
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return IsConfigPathAssembly();
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}
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public static void ActivateConfigPathAssembly()
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{
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CreateEmptyConfigIfNotExists(ConfigPathAssembly);
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}
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public static void DeactivateConfigPathAssembly()
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{
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if (IsConfigPathAssembly())
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{
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try
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{
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File.Delete(ConfigPathAssembly);
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}
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catch (Exception ex)
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{
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Log.Warn($"Could not delete {ConfigPathAssembly}", ex);
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}
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}
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}
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/// <summary>
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/// Override.
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/// </summary>
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/// <param name="name">name.</param>
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/// <param name="config">config.</param>
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public override void Initialize(string name, System.Collections.Specialized.NameValueCollection config)
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{
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base.Initialize(ApplicationName, config);
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}
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/// <summary>
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/// Must override this, this is the bit that matches up the designer properties to the dictionary values.
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/// </summary>
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/// <param name="context">context.</param>
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/// <param name="collection">collection.</param>
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/// <returns>SettingsPropertyValueCollection.</returns>
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public override SettingsPropertyValueCollection GetPropertyValues(SettingsContext context, SettingsPropertyCollection collection)
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{
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// load the file
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if (!loaded)
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{
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loaded = true;
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LoadValuesFromFile();
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}
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// collection that will be returned.
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SettingsPropertyValueCollection values = new();
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// itterate thought the properties we get from the designer, checking to see if the setting is in the dictionary
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foreach (SettingsProperty setting in collection)
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{
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SettingsPropertyValue value = new(setting)
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{
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IsDirty = false,
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};
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// need the type of the value for the strong typing
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Type t = Type.GetType(setting.PropertyType.FullName);
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if (SettingsDictionary.ContainsKey(setting.Name))
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{
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value.SerializedValue = SettingsDictionary[setting.Name].Value;
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value.PropertyValue = Convert.ChangeType(SettingsDictionary[setting.Name].Value, t, CultureInfo.InvariantCulture);
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}
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else
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{
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// use defaults in the case where there are no settings yet
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value.SerializedValue = setting.DefaultValue;
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value.PropertyValue = Convert.ChangeType(setting.DefaultValue, t, CultureInfo.InvariantCulture);
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}
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values.Add(value);
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}
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return values;
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}
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/// <summary>
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/// Must override this, this is the bit that does the saving to file. Called when Settings.Save() is called.
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/// </summary>
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/// <param name="context">context.</param>
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/// <param name="collection">collection.</param>
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public override void SetPropertyValues(SettingsContext context, SettingsPropertyValueCollection collection)
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{
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// grab the values from the collection parameter and update the values in our dictionary.
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foreach (SettingsPropertyValue value in collection)
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{
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SettingStruct setting = new()
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{
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Value = value.PropertyValue == null ? string.Empty : value.PropertyValue.ToString(),
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Name = value.Name,
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SerializeAs = value.Property.SerializeAs.ToString(),
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};
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if (!SettingsDictionary.ContainsKey(value.Name))
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{
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SettingsDictionary.Add(value.Name, setting);
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}
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else
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{
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SettingsDictionary[value.Name] = setting;
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}
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}
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// now that our local dictionary is up-to-date, save it to disk.
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SaveValuesToFile();
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}
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/// <summary>
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/// Creates an empty user.config file...looks like the one MS creates.
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||||
/// This could be overkill a simple key/value pairing would probably do.
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||||
/// </summary>
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||||
private static void CreateEmptyConfigIfNotExists(string path)
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||||
{
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||||
if (!File.Exists(path))
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||||
{
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||||
// if the config file is not where it's supposed to be create a new one.
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||||
XDocument doc = new();
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||||
XDeclaration declaration = new("1.0", "utf-8", "true");
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XElement config = new(Config);
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XElement userSettings = new(UserSettings);
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||||
//XElement group = new(typeof(Settings).FullName);
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//userSettings.Add(group);
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config.Add(userSettings);
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doc.Add(config);
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doc.Declaration = declaration;
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try
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||||
{
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doc.Save(path);
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}
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catch (Exception ex)
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{
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Log.Warn($"Failed to store config at assembly location {path}", ex);
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}
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}
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||||
}
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private static bool IsConfigPathAssembly()
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{
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bool isconfigPathAssembly = false;
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try
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||||
{
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isconfigPathAssembly = File.Exists(ConfigPathAssembly);
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}
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catch (Exception ex)
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{
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Log.Warn("IsConfigPathAssembly failed", ex);
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}
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return isconfigPathAssembly;
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}
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private static XDocument LoadOrGetNew(string path)
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{
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XDocument xDocument = null;
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try
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{
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xDocument = XDocument.Load(path);
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}
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catch (Exception exceptionWarning)
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{
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Log.Warn($"Could not load {path}", exceptionWarning);
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try
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||||
{
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File.Delete(path);
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CreateEmptyConfigIfNotExists(path);
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xDocument = XDocument.Load(path);
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||||
}
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catch (Exception exceptionError)
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||||
{
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Log.Error($"Could not delete and create {path}", exceptionError);
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}
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}
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return xDocument;
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}
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||||
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||||
/// <summary>
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/// Loads the values of the file into memory.
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/// </summary>
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||||
private void LoadValuesFromFile()
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{
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CreateEmptyConfigIfNotExists(UserConfigPath);
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// load the xml
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XDocument configXml;
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if (IsConfigPathAssembly())
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||||
{
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configXml = LoadOrGetNew(ConfigPathAssembly);
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||||
}
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||||
else
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||||
{
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configXml = LoadOrGetNew(UserConfigPath);
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||||
}
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||||
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||||
if (configXml != null)
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||||
{
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// get all of the <setting name="..." serializeAs="..."> elements.
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//IEnumerable<XElement> settingElements = configXml.Element(Config).Element(UserSettings).Element(typeof(Settings).FullName).Elements(Setting);
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||||
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// iterate through, adding them to the dictionary, (checking for nulls, xml no likey nulls)
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// using "String" as default serializeAs...just in case, no real good reason.
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||||
//foreach (XElement element in settingElements)
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||||
//{
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||||
// SettingStruct newSetting = new()
|
||||
// {
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||||
// Name = element.Attribute(NameOf) == null ? string.Empty : element.Attribute(NameOf).Value,
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||||
// SerializeAs = element.Attribute(SerializeAs) == null ? "String" : element.Attribute(SerializeAs).Value,
|
||||
// Value = element.Value ?? string.Empty,
|
||||
// };
|
||||
// SettingsDictionary.Add(element.Attribute(NameOf).Value, newSetting);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the in memory dictionary to the user config file.
|
||||
/// </summary>
|
||||
private void SaveValuesToFile()
|
||||
{
|
||||
// load the current xml from the file.
|
||||
XDocument configXml;
|
||||
if (IsConfigPathAssembly())
|
||||
{
|
||||
configXml = LoadOrGetNew(ConfigPathAssembly);
|
||||
}
|
||||
else
|
||||
{
|
||||
configXml = LoadOrGetNew(UserConfigPath);
|
||||
}
|
||||
|
||||
if (configXml != null)
|
||||
{
|
||||
// get the settings group (e.g. <Company.Project.Desktop.Settings>)
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||||
//XElement settingsSection = configXml.Element(Config).Element(UserSettings).Element(typeof(Settings).FullName);
|
||||
|
||||
// iterate though the dictionary, either updating the value or adding the new setting.
|
||||
//foreach (KeyValuePair<string, SettingStruct> entry in SettingsDictionary)
|
||||
//{
|
||||
// XElement setting = settingsSection.Elements().FirstOrDefault(e => e.Attribute(NameOf).Value == entry.Key);
|
||||
// if (setting == null)
|
||||
// {
|
||||
// // this can happen if a new setting is added via the .settings designer.
|
||||
// XElement newSetting = new(Setting);
|
||||
// newSetting.Add(new XAttribute(NameOf, entry.Value.Name));
|
||||
// newSetting.Add(new XAttribute(SerializeAs, entry.Value.SerializeAs));
|
||||
// newSetting.Value = entry.Value.Value ?? string.Empty;
|
||||
// settingsSection.Add(newSetting);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // update the value if it exists.
|
||||
// setting.Value = entry.Value.Value ?? string.Empty;
|
||||
// }
|
||||
//}
|
||||
|
||||
if (IsConfigPathAssembly())
|
||||
{
|
||||
configXml.Save(ConfigPathAssembly);
|
||||
}
|
||||
|
||||
configXml.Save(UserConfigPath);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper struct.
|
||||
/// </summary>
|
||||
internal struct SettingStruct
|
||||
{
|
||||
internal string Name;
|
||||
internal string SerializeAs;
|
||||
internal string Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
173
FSI.BT.Tools/SystemTrayMenu/Properties/Resources.Designer.cs
generated
Normal file
173
FSI.BT.Tools/SystemTrayMenu/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,173 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace FSI.BT.Tools.SystemTrayMenu.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
public class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FSI.BT.Tools.SystemTrayMenu.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
public static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
public static byte[] ic_fluent_arrow_sync_24_regular {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ic_fluent_arrow_sync_24_regular", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
public static byte[] ic_fluent_folder_arrow_right_48_regular {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ic_fluent_folder_arrow_right_48_regular", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
public static byte[] ic_fluent_pin_48_filled {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ic_fluent_pin_48_filled", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
public static byte[] ic_fluent_pin_48_regular {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ic_fluent_pin_48_regular", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
public static byte[] ic_fluent_search_48_regular {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ic_fluent_search_48_regular", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
public static byte[] ic_fluent_settings_28_regular {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ic_fluent_settings_28_regular", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
public static System.Drawing.Icon LinkArrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("LinkArrow", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
public static System.Drawing.Icon Loading {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Loading", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
public static System.Drawing.Icon NotFound {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("NotFound", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
public static System.Drawing.Icon SystemTrayMenu {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("FSI.BT.Tools.SystemTrayMenu", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
public static System.Drawing.Icon White50Percentage {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("White50Percentage", resourceCulture);
|
||||
return ((System.Drawing.Icon)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
154
FSI.BT.Tools/SystemTrayMenu/Properties/Resources.resx
Normal file
154
FSI.BT.Tools/SystemTrayMenu/Properties/Resources.resx
Normal file
@@ -0,0 +1,154 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="White50Percentage" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\White50Percentage.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ic_fluent_pin_48_filled" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ic_fluent_pin_48_filled.svg;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="ic_fluent_pin_48_regular" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ic_fluent_pin_48_regular.svg;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="ic_fluent_search_48_regular" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ic_fluent_search_48_regular.svg;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="ic_fluent_folder_arrow_right_48_regular" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ic_fluent_folder_arrow_right_48_regular.svg;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="NotFound" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\NotFound.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Loading" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Loading.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ic_fluent_arrow_sync_24_regular" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ic_fluent_arrow_sync_24_regular.svg;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="ic_fluent_settings_28_regular" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ic_fluent_settings_28_regular.svg;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="LinkArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\LinkArrow.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="FSI.BT.Tools.SystemTrayMenu" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\..\Global\Icons\FondiumU.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
||||
Reference in New Issue
Block a user