- Settings *.xml eingefügt - div. Anwendungen eingefügt - kleine Fehler behoben automatische zentrieren der Maus entfernt div. Anpassungen Squashed 'FSI.Lib/' changes from 24aa22a..9a24247 9a24247 Version erhöht 9536f8a div. Anpassungen für FSI.BT.Tools git-subtree-dir: FSI.Lib git-subtree-split: 9a242472bc63c937efcdaaa4e391c5733abe2891 div. Anpassungen div. Fehlerbehoben
106 lines
3.3 KiB
C#
106 lines
3.3 KiB
C#
using System;
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using System.IO;
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using System.Security.Cryptography;
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namespace FSI.Lib.EasyEncryption
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{
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/// <summary>
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/// Class that provides streaming encryption functionality.
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/// </summary>
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/// <remarks>
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/// Using this class is the preferred way to encrypt values to a file or memory.
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/// Other encryption methods defer to this class for actual encryption. Meta data
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/// that must be stored with the encrypted result is only stored once for all
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/// data in the stream.
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/// </remarks>
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public class EncryptionWriter : BinaryWriter, IDisposable
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{
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private readonly SymmetricAlgorithm Algorithm;
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private readonly ICryptoTransform Encryptor;
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internal EncryptionWriter(SymmetricAlgorithm algorithm, ICryptoTransform encryptor, Stream stream) : base(stream)
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{
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Algorithm = algorithm;
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Encryptor = encryptor;
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}
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/// <summary>
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/// Writes a <c>DateTime</c> value to the encrypted stream.
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/// </summary>
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/// <param name="value"><c>DateTime</c> value to write.</param>
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public void Write(DateTime value)
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{
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Write(value.Ticks);
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}
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/// <summary>
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/// Writes a <c>byte</c> array to the encrypted stream.
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/// </summary>
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/// <remarks>
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/// Note: Hides <c>BinaryWriter.Write(byte[])</c>.
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/// </remarks>
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/// <param name="value"><c>byte[]</c> values to write.</param>
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public new void Write(byte[] value)
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{
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Write(value.Length);
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Write(value, 0, value.Length);
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}
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/// <summary>
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/// Writes a <c>string</c> to the encrypted stream.
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/// </summary>
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/// <param name="value"><c>string[]</c> values to write.</param>
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public void Write(string[] value)
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{
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Write(value.Length);
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for (int i = 0; i < value.Length; i++)
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Write(value[i]);
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}
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#region IDisposable implementation
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private bool disposed = false; // To detect redundant calls
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/// <summary>
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/// Releases all resources used by the current instance of the <c>EncryptionWriter</c> class.
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/// </summary>
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public new void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases the unmanaged resources used by the <c>EncryptionWriter</c> class and optionally
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/// releases the managed resources.
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/// </summary>
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/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources;
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/// <c>false</c> to release only unmanaged resources.</param>
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protected override void Dispose(bool disposing)
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{
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if (!disposed)
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{
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disposed = true;
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if (disposing)
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{
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// Dispose managed objects
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base.Dispose(true);
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Encryptor.Dispose();
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Algorithm.Dispose();
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}
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}
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}
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/// <summary>
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/// Destructs this instance of <c>EncryptionWriter</c>.
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/// </summary>
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~EncryptionWriter()
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{
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Dispose(false);
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}
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#endregion
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}
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}
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