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https://github.com/evopro-ag/Sharp7Reactive.git
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Use file scoped namespaces
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@@ -1,146 +1,139 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Sharp7.Rx.Basics;
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namespace Sharp7.Rx.Basics
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/// <summary>
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/// Provides a task scheduler that ensures a maximum concurrency level while
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/// running on top of the ThreadPool.
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/// from http://msdn.microsoft.com/en-us/library/ee789351.aspx
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/// </summary>
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internal class LimitedConcurrencyLevelTaskScheduler : TaskScheduler
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{
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/// <summary>Whether the current thread is processing work items.</summary>
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[ThreadStatic] private static bool currentThreadIsProcessingItems;
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/// <summary>The maximum concurrency level allowed by this scheduler.</summary>
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private readonly int maxDegreeOfParallelism;
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/// <summary>The list of tasks to be executed.</summary>
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private readonly LinkedList<Task> tasks = new LinkedList<Task>(); // protected by lock(_tasks)
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/// <summary>Whether the scheduler is currently processing work items.</summary>
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private int delegatesQueuedOrRunning; // protected by lock(_tasks)
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/// <summary>
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/// Provides a task scheduler that ensures a maximum concurrency level while
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/// running on top of the ThreadPool.
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/// from http://msdn.microsoft.com/en-us/library/ee789351.aspx
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/// Initializes an instance of the LimitedConcurrencyLevelTaskScheduler class with the
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/// specified degree of parallelism.
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/// </summary>
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internal class LimitedConcurrencyLevelTaskScheduler : TaskScheduler
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/// <param name="maxDegreeOfParallelism">The maximum degree of parallelism provided by this scheduler.</param>
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public LimitedConcurrencyLevelTaskScheduler(int maxDegreeOfParallelism)
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{
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/// <summary>Whether the current thread is processing work items.</summary>
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[ThreadStatic] private static bool currentThreadIsProcessingItems;
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if (maxDegreeOfParallelism < 1) throw new ArgumentOutOfRangeException("maxDegreeOfParallelism");
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this.maxDegreeOfParallelism = maxDegreeOfParallelism;
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}
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/// <summary>The maximum concurrency level allowed by this scheduler.</summary>
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private readonly int maxDegreeOfParallelism;
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/// <summary>Gets the maximum concurrency level supported by this scheduler.</summary>
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public sealed override int MaximumConcurrencyLevel => maxDegreeOfParallelism;
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/// <summary>The list of tasks to be executed.</summary>
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private readonly LinkedList<Task> tasks = new LinkedList<Task>(); // protected by lock(_tasks)
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/// <summary>Whether the scheduler is currently processing work items.</summary>
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private int delegatesQueuedOrRunning; // protected by lock(_tasks)
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/// <summary>
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/// Initializes an instance of the LimitedConcurrencyLevelTaskScheduler class with the
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/// specified degree of parallelism.
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/// </summary>
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/// <param name="maxDegreeOfParallelism">The maximum degree of parallelism provided by this scheduler.</param>
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public LimitedConcurrencyLevelTaskScheduler(int maxDegreeOfParallelism)
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/// <summary>Gets an enumerable of the tasks currently scheduled on this scheduler.</summary>
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/// <returns>An enumerable of the tasks currently scheduled.</returns>
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protected sealed override IEnumerable<Task> GetScheduledTasks()
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{
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var lockTaken = false;
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try
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{
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if (maxDegreeOfParallelism < 1) throw new ArgumentOutOfRangeException("maxDegreeOfParallelism");
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this.maxDegreeOfParallelism = maxDegreeOfParallelism;
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Monitor.TryEnter(tasks, ref lockTaken);
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if (lockTaken) return tasks.ToArray();
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else throw new NotSupportedException();
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}
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/// <summary>Gets the maximum concurrency level supported by this scheduler.</summary>
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public sealed override int MaximumConcurrencyLevel => maxDegreeOfParallelism;
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/// <summary>Gets an enumerable of the tasks currently scheduled on this scheduler.</summary>
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/// <returns>An enumerable of the tasks currently scheduled.</returns>
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protected sealed override IEnumerable<Task> GetScheduledTasks()
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finally
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{
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var lockTaken = false;
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try
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{
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Monitor.TryEnter(tasks, ref lockTaken);
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if (lockTaken) return tasks.ToArray();
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else throw new NotSupportedException();
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}
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finally
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{
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if (lockTaken) Monitor.Exit(tasks);
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}
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}
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/// <summary>Queues a task to the scheduler.</summary>
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/// <param name="task">The task to be queued.</param>
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protected sealed override void QueueTask(Task task)
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{
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// Add the task to the list of tasks to be processed. If there aren't enough
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// delegates currently queued or running to process tasks, schedule another.
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lock (tasks)
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{
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tasks.AddLast(task);
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if (delegatesQueuedOrRunning < maxDegreeOfParallelism)
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{
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++delegatesQueuedOrRunning;
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NotifyThreadPoolOfPendingWork();
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}
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}
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}
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/// <summary>Attempts to remove a previously scheduled task from the scheduler.</summary>
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/// <param name="task">The task to be removed.</param>
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/// <returns>Whether the task could be found and removed.</returns>
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protected sealed override bool TryDequeue(Task task)
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{
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lock (tasks)
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{
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return tasks.Remove(task);
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}
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}
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/// <summary>Attempts to execute the specified task on the current thread.</summary>
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/// <param name="task">The task to be executed.</param>
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/// <param name="taskWasPreviouslyQueued"></param>
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/// <returns>Whether the task could be executed on the current thread.</returns>
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protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
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{
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// If this thread isn't already processing a task, we don't support inlining
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if (!currentThreadIsProcessingItems) return false;
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// If the task was previously queued, remove it from the queue
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if (taskWasPreviouslyQueued) TryDequeue(task);
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// Try to run the task.
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return TryExecuteTask(task);
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}
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/// <summary>
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/// Informs the ThreadPool that there's work to be executed for this scheduler.
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/// </summary>
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private void NotifyThreadPoolOfPendingWork()
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{
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ThreadPool.UnsafeQueueUserWorkItem(_ =>
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{
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// Note that the current thread is now processing work items.
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// This is necessary to enable inlining of tasks into this thread.
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currentThreadIsProcessingItems = true;
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try
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{
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// Process all available items in the queue.
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while (true)
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{
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Task item;
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lock (tasks)
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{
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// When there are no more items to be processed,
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// note that we're done processing, and get out.
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if (tasks.Count == 0)
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{
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--delegatesQueuedOrRunning;
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break;
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}
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// Get the next item from the queue
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item = tasks.First.Value;
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tasks.RemoveFirst();
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}
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// Execute the task we pulled out of the queue
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TryExecuteTask(item);
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}
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}
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// We're done processing items on the current thread
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finally
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{
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currentThreadIsProcessingItems = false;
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}
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}, null);
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if (lockTaken) Monitor.Exit(tasks);
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}
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}
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}
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/// <summary>Queues a task to the scheduler.</summary>
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/// <param name="task">The task to be queued.</param>
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protected sealed override void QueueTask(Task task)
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{
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// Add the task to the list of tasks to be processed. If there aren't enough
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// delegates currently queued or running to process tasks, schedule another.
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lock (tasks)
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{
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tasks.AddLast(task);
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if (delegatesQueuedOrRunning < maxDegreeOfParallelism)
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{
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++delegatesQueuedOrRunning;
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NotifyThreadPoolOfPendingWork();
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}
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}
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}
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/// <summary>Attempts to remove a previously scheduled task from the scheduler.</summary>
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/// <param name="task">The task to be removed.</param>
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/// <returns>Whether the task could be found and removed.</returns>
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protected sealed override bool TryDequeue(Task task)
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{
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lock (tasks)
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{
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return tasks.Remove(task);
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}
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}
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/// <summary>Attempts to execute the specified task on the current thread.</summary>
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/// <param name="task">The task to be executed.</param>
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/// <param name="taskWasPreviouslyQueued"></param>
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/// <returns>Whether the task could be executed on the current thread.</returns>
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protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
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{
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// If this thread isn't already processing a task, we don't support inlining
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if (!currentThreadIsProcessingItems) return false;
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// If the task was previously queued, remove it from the queue
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if (taskWasPreviouslyQueued) TryDequeue(task);
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// Try to run the task.
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return TryExecuteTask(task);
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}
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/// <summary>
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/// Informs the ThreadPool that there's work to be executed for this scheduler.
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/// </summary>
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private void NotifyThreadPoolOfPendingWork()
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{
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ThreadPool.UnsafeQueueUserWorkItem(_ =>
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{
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// Note that the current thread is now processing work items.
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// This is necessary to enable inlining of tasks into this thread.
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currentThreadIsProcessingItems = true;
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try
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{
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// Process all available items in the queue.
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while (true)
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{
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Task item;
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lock (tasks)
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{
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// When there are no more items to be processed,
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// note that we're done processing, and get out.
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if (tasks.Count == 0)
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{
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--delegatesQueuedOrRunning;
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break;
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}
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// Get the next item from the queue
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item = tasks.First.Value;
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tasks.RemoveFirst();
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}
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// Execute the task we pulled out of the queue
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TryExecuteTask(item);
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}
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}
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// We're done processing items on the current thread
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finally
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{
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currentThreadIsProcessingItems = false;
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}
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}, null);
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}
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}
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